diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 20:11:31 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 20:11:31 +0100 |
commit | 61def2af0683013866cc4eecd150b8edf76b97da (patch) | |
tree | 166704e99217f8a7db7f24372182190c9b78465d /editor/imgui.cpp | |
parent | eb8c57873f6120b8e37fefd170b4adcaf929928e (diff) |
a
Diffstat (limited to 'editor/imgui.cpp')
-rw-r--r-- | editor/imgui.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/editor/imgui.cpp b/editor/imgui.cpp index 1accd9e5..10dcc7de 100644 --- a/editor/imgui.cpp +++ b/editor/imgui.cpp @@ -59,11 +59,15 @@ float app::draw_main_menu() can_rotate = ed->is_anything_selected(); else if (auto* ed = _editor.current_scenery_editor()) can_rotate = ed->is_anything_selected(); - bool b_none = false, b_floor = false, b_walls = false, b_rotate = false, b_scenery = false; + auto mode = _editor.mode(); + using m = editor_mode; + bool b_none = mode == m::none, b_floor = mode == m::floor, b_walls = mode == m::walls, + b_rotate = false, b_scenery = mode == m::scenery, b_collisions = _enable_render_bboxes; ImGui::MenuItem("Select", "1", &b_none); ImGui::MenuItem("Floor", "2", &b_floor); ImGui::MenuItem("Walls", "3", &b_walls); ImGui::MenuItem("Scenery", "4", &b_scenery); + ImGui::MenuItem("Show collisions", "Alt+C", &b_collisions); ImGui::Separator(); ImGui::MenuItem("Rotate", "R", &b_rotate, can_rotate); if (b_none) @@ -74,16 +78,11 @@ float app::draw_main_menu() do_key(key_mode_walls); else if (b_scenery) do_key(key_mode_scenery); + else if (b_collisions) + do_key(key_mode_collisions); if (b_rotate) do_key(key_rotate_tile); } - if (auto b = begin_menu("View")) - { - bool show_collisions = _draw_collision_boxes; - ImGui::MenuItem("Collision boxes", "Alt+B", &show_collisions); - if (show_collisions) - do_key(key_collision_boxes); - } main_menu_height = ImGui::GetContentRegionMax().y; } @@ -105,7 +104,7 @@ void app::draw_ui() const float main_menu_height = draw_main_menu(); [[maybe_unused]] auto font = font_saver{ctx.FontSize*dpi}; - if (_editor.mode() != editor_mode::none) + if (_editor.current_tile_editor() || _editor.current_scenery_editor()) draw_editor_pane(main_menu_height); draw_fps(); draw_tile_under_cursor(); |