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authorStanislaw Halik <sthalik@misaki.pl>2024-01-16 04:46:10 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-01-16 04:46:10 +0100
commitc8c86c776483a60b988b18257573009b9897fd6c (patch)
treed10540368debebd9158a0dc3dcca61d0218d71b8 /editor/scenery-editor.cpp
parentb9e0fd9549b3211f0bcbf83a8cec646f42155100 (diff)
editor: fix crash on deleting multiple scenery at once
Diffstat (limited to 'editor/scenery-editor.cpp')
-rw-r--r--editor/scenery-editor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scenery-editor.cpp b/editor/scenery-editor.cpp
index 40742c8a..32ddffa1 100644
--- a/editor/scenery-editor.cpp
+++ b/editor/scenery-editor.cpp
@@ -87,8 +87,9 @@ void scenery_editor::place_tile(world& w, global_coords pos, const scenery_& s,
if (!s)
{
auto [c, t] = w[pos];
+start:
const auto& es = c.objects();
-start: while (auto id = a.get_object_colliding_with_cursor())
+ while (auto id = a.get_object_colliding_with_cursor())
{
for (auto i = es.size()-1; i != (size_t)-1; i--)
{