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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-02-01 18:01:03 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-02-01 18:01:03 +0100 |
commit | 92585b90be4b0be8953618d68f866711c9d15c7a (patch) | |
tree | 219f6742b9fb5bcd8411290cb14b24fd5e61a749 /editor/tests/path-test.cpp | |
parent | 595081292307808fcd5140ae92594efea899d5dc (diff) |
w
Diffstat (limited to 'editor/tests/path-test.cpp')
-rw-r--r-- | editor/tests/path-test.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/editor/tests/path-test.cpp b/editor/tests/path-test.cpp index c03ef990..42404983 100644 --- a/editor/tests/path-test.cpp +++ b/editor/tests/path-test.cpp @@ -107,27 +107,17 @@ void path_test::draw_overlay(app& a) if (!has_result) return; - const auto win_size = a.main().window_size(); const auto line_color = ImGui::ColorConvertFloat4ToU32({0, 0, 1, 1}); const auto dot_color = ImGui::ColorConvertFloat4ToU32({1, 0, 0, 1}); constexpr float line_thickness = 3, dot_radius = 5; - auto& shader = a.main().shader(); ImDrawList& draw = *ImGui::GetForegroundDrawList(); - constexpr auto get_screen_pos = [](tile_shader& shader, point pt, Vector2i win_size) { - auto c3 = pt.chunk3(); - auto c2 = pt.chunk(); - with_shifted_camera_offset co{shader, c3, c2, c2 }; - auto world_pos = TILE_SIZE20 * Vector3(pt.local()) + Vector3(Vector2(pt.offset()), 0); - return Vector2(shader.camera_offset()) + Vector2(win_size)*.5f + shader.project(world_pos); - }; - - auto last = get_screen_pos(shader, result.from, win_size); + auto last = a.point_screen_pos(result.from); draw.AddCircleFilled({last.x(), last.y()}, dot_radius, dot_color); for (auto pt : result.path) { - auto pos = get_screen_pos(shader, pt, win_size); + auto pos = a.point_screen_pos(pt); draw.AddLine({pos.x(), pos.y()}, {last.x(), last.y()}, line_color, line_thickness); draw.AddCircleFilled({pos.x(), pos.y()}, dot_radius, dot_color); last = pos; |