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authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 11:45:34 +0100
commitff3a18b1a251a5e85057e52303efa0cdd79e8a66 (patch)
tree44c2f3a6f69bc922d71063debd14ba669c74ca0d /editor/update.cpp
parentb4770eb85369e91cbf800e8192dac0d8c0c627cf (diff)
add floor mesh to struct chunk
Diffstat (limited to 'editor/update.cpp')
-rw-r--r--editor/update.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/update.cpp b/editor/update.cpp
index ed9c2561..36a872c5 100644
--- a/editor/update.cpp
+++ b/editor/update.cpp
@@ -29,7 +29,8 @@ void app::maybe_initialize_chunk_(const chunk_coords& pos, chunk& c)
c[{K, K }].wall_west() = { _wall2, 0 };
c[{K, K+1}].wall_north() = { _wall1, 0 };
c[{K+1, K }].wall_west() = { _wall2, 0 };
- c[{K+1, K+1}].scenery() = { _door, {rotation::N, 0} };
+ //c[{K+1, K+1}].scenery() = { _door, {rotation::N, 0} };
+ //c.mark_modified();
}
void app::maybe_initialize_chunk([[maybe_unused]] const chunk_coords& pos, [[maybe_unused]] chunk& c)