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authorStanislaw Halik <sthalik@misaki.pl>2023-04-02 06:09:21 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-02 06:09:21 +0200
commiteed15d9a39d2cc3886bcd5025f70a230ad59d316 (patch)
treee19725e4a566a42e7f028e96193af1d23535bfb6 /editor
parentab16b95656fbcf719604072263f8375cd80213c2 (diff)
a
Diffstat (limited to 'editor')
-rw-r--r--editor/imgui.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/editor/imgui.cpp b/editor/imgui.cpp
index 73095134..5a173da7 100644
--- a/editor/imgui.cpp
+++ b/editor/imgui.cpp
@@ -115,22 +115,18 @@ void app::draw_clickables()
ImDrawList& draw = *ImGui::GetForegroundDrawList();
const auto color = ImGui::ColorConvertFloat4ToU32({0, .8f, .8f, .95f});
constexpr float thickness = 2.5f;
- const auto& shader = M->shader();
- const auto win_size = M->window_size();
for (const auto& x : M->clickable_scenery())
{
auto dest = Math::Range2D<float>(x.dest);
- auto min = dest.min(), max = dest.max();
+ auto min = dest.min(), max = dest.max(), center = dest.center();
draw.AddRect({ min.x(), min.y() }, { max.x(), max.y() },
color, 0, ImDrawFlags_None, thickness);
if (x.slope != 0.f)
{
const auto& e = *x.e;
- const auto bb_min_ = -tile_shader::project(Vector3(Vector2(e.bbox_size/2), 0));
- const auto bb_max_ = bb_min_ + tile_shader::project(Vector3(Vector2(e.bbox_size), 0));
- const auto bb_min = min + tile_shader::project(Vector3(bb_min_, 0));
- const auto bb_max = min + tile_shader::project(Vector3(bb_max_, 0));
+ const auto bb_min = Vector2(min[0] + x.bb_min[0], min[1] + x.bb_min[1]);
+ const auto bb_max = Vector2(min[0] + x.bb_max[0], min[1] + x.bb_max[1]);
draw.AddLine({ bb_min[0], bb_min[1] }, { bb_max[0], bb_max[1] }, color, thickness);
}
}