diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-01 12:32:37 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-03-01 12:32:37 +0100 |
commit | 7ebee3863c061b1d0b64839b56bbc70ff4e5d924 (patch) | |
tree | ac0356bdcbf9f77864cb2cb2a6b5f2798c6fb3db /editor | |
parent | 078c376b6255fb6fd24362b27862819444327265 (diff) |
move scenery modify logic to scenery_ref
Diffstat (limited to 'editor')
-rw-r--r-- | editor/app.hpp | 5 | ||||
-rw-r--r-- | editor/draw.cpp | 13 | ||||
-rw-r--r-- | editor/scenery-editor.cpp | 6 | ||||
-rw-r--r-- | editor/update.cpp | 53 |
4 files changed, 46 insertions, 31 deletions
diff --git a/editor/app.hpp b/editor/app.hpp index ff98ce99..c958fdf4 100644 --- a/editor/app.hpp +++ b/editor/app.hpp @@ -31,8 +31,7 @@ struct cursor_state final { bool in_imgui = false; }; -template<typename Atlas, typename T> struct clickable; -using clickable_scenery = clickable<anim_atlas, scenery>; +struct clickable; enum class Cursor: std::uint32_t { Arrow, TextInput, Wait, Crosshair, WaitArrow, @@ -86,7 +85,7 @@ private: void do_camera(float dt, const key_set& cmds, int mods); void reset_camera_offset(); - clickable_scenery* find_clickable_scenery(const Optional<Vector2i>& pixel); + clickable* find_clickable_scenery(const Optional<Vector2i>& pixel); void do_quicksave(); void do_quickload(); diff --git a/editor/draw.cpp b/editor/draw.cpp index 41a5c713..77d3f665 100644 --- a/editor/draw.cpp +++ b/editor/draw.cpp @@ -144,25 +144,22 @@ void app::draw() render_menu(); } -clickable_scenery* app::find_clickable_scenery(const Optional<Vector2i>& pixel_) +clickable* app::find_clickable_scenery(const Optional<Vector2i>& pixel_) { if (!pixel_ || _editor.mode() != editor_mode::none) return nullptr; const auto pixel = Vector2ui(*pixel_); - clickable_scenery* item = nullptr; + clickable* item = nullptr; float depth = -1; const auto array = M->clickable_scenery(); - for (clickable_scenery& c : array) + for (clickable& c : array) if (c.depth > depth && c.dest.contains(pixel)) { const auto pos_ = pixel - c.dest.min() + c.src.min(); - const auto pos = c.atlas.group(c.item.r).mirror_from.isEmpty() - ? pos_ - : Vector2ui(c.src.sizeX() - 1 - pos_[0], pos_[1]); - const auto stride = c.atlas.info().pixel_size[0]; - std::size_t idx = pos.y() * stride + pos.x(); + const auto pos = !c.mirrored ? pos_ : Vector2ui(c.src.sizeX() - 1 - pos_[0], pos_[1]); + std::size_t idx = pos.y() * c.stride + pos.x(); fm_debug_assert(idx < c.bitmask.size()); if (c.bitmask[idx]) { diff --git a/editor/scenery-editor.cpp b/editor/scenery-editor.cpp index f9a0678e..1d0635a6 100644 --- a/editor/scenery-editor.cpp +++ b/editor/scenery-editor.cpp @@ -3,6 +3,7 @@ #include "loader/loader.hpp" #include "compat/assert.hpp" #include "src/world.hpp" +#include "rotation.inl" namespace floormat { @@ -21,7 +22,10 @@ scenery_editor::scenery_editor() noexcept void scenery_editor::set_rotation(rotation_ r) { - _selected.proto.frame.rotate(r); + auto& s = _selected.proto.frame; + s.bbox_offset = rotate_point(s.bbox_offset, s.r, r); + s.bbox_size = rotate_size(s.bbox_size, s.r, r); + s.r = r; } rotation_ scenery_editor::rotation() const diff --git a/editor/update.cpp b/editor/update.cpp index afc3b6cc..35170ffc 100644 --- a/editor/update.cpp +++ b/editor/update.cpp @@ -49,6 +49,7 @@ void app::do_mouse_move(int mods) void app::do_mouse_up_down(std::uint8_t button, bool is_down, int mods) { + auto& w = M->world(); update_cursor_tile(cursor.pixel); if (is_down && cursor.tile && !cursor.in_imgui) @@ -59,13 +60,18 @@ void app::do_mouse_up_down(std::uint8_t button, bool is_down, int mods) break; case editor_mode::none: if (button == mouse_button_left) - if (auto* s = find_clickable_scenery(*cursor.pixel); s && s->item.can_activate(s->atlas)) - return (void)s->item.activate(s->atlas); + { + if (auto* cl = find_clickable_scenery(*cursor.pixel)) + { + auto [c, t] = w[{cl->chunk, cl->pos}]; + if (auto s = t.scenery()) + return (void)s.activate(); + } + } break; case editor_mode::floor: case editor_mode::walls: case editor_mode::scenery: - auto& w = M->world(); auto pos = *cursor.tile; switch (button) { @@ -94,12 +100,13 @@ void app::do_rotate(bool backward) else if (cursor.tile) { auto [c, t] = M->world()[*cursor.tile]; - if (auto [atlas, s] = t.scenery(); atlas) + if (auto sc = t.scenery()) { + auto [atlas, s] = sc; auto r = backward ? atlas->prev_rotation_from(s.r) : atlas->next_rotation_from(s.r); if (r != s.r) { - s.rotate(r); + sc.rotate(r); c.mark_scenery_modified(); } } @@ -157,15 +164,16 @@ void app::update_world(float dt) for (std::int16_t y = miny; y <= maxy; y++) for (std::int16_t x = minx; x <= maxx; x++) for (auto& c = world[chunk_coords{x, y}]; auto [x, k, pt] : c) - if (auto [atlas, scenery] = x.scenery(); atlas != nullptr) + if (auto sc = x.scenery()) { - auto pass0 = scenery.passability; - auto offset0 = scenery.offset; - auto bb_offset0 = scenery.bbox_offset; - auto bb_size0 = scenery.bbox_size; - scenery.update(dt, *atlas); - if (pass0 != scenery.passability || offset0 != scenery.offset || - bb_offset0 != scenery.bbox_offset || bb_size0 != scenery.bbox_size) + auto [atlas, s] = x.scenery(); + auto pass0 = s.passability; + auto offset0 = s.offset; + auto bb_offset0 = s.bbox_offset; + auto bb_size0 = s.bbox_size; + sc.update(dt); + if (pass0 != s.passability || offset0 != s.offset || + bb_offset0 != s.bbox_offset || bb_size0 != s.bbox_size) c.mark_scenery_modified(); } } @@ -179,12 +187,19 @@ void app::update(float dt) if (!cursor.in_imgui) { - auto* s = find_clickable_scenery(cursor.pixel); - - if (s && s->item.can_activate(s->atlas)) - M->set_cursor(std::uint32_t(Cursor::Hand)); - else - set_cursor_from_imgui(); + if (auto* cl = find_clickable_scenery(cursor.pixel)) + { + auto& w = M->world(); + auto [c, t] = w[{cl->chunk, cl->pos}]; + if (auto sc = t.scenery()) + { + auto [atlas, s] = sc; + if (sc && sc.can_activate()) + M->set_cursor(std::uint32_t(Cursor::Hand)); + else + set_cursor_from_imgui(); + } + } } M->world().maybe_collect(); |