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authorStanislaw Halik <sthalik@misaki.pl>2023-09-01 23:07:05 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-09-01 23:07:05 +0200
commitcdfd524e1d153f217737c43bbfb6351761dbb760 (patch)
tree2bf972451653f8f49d304afbd5ba5ea7cd5a12e5 /editor
parent8b44178ab0ce155db89ff9ef93dc02944149414e (diff)
fix chunks
Diffstat (limited to 'editor')
-rw-r--r--editor/app.cpp2
-rw-r--r--editor/app.hpp2
-rw-r--r--editor/imgui.cpp94
3 files changed, 51 insertions, 47 deletions
diff --git a/editor/app.cpp b/editor/app.cpp
index 7f6f4171..de1f8ef3 100644
--- a/editor/app.cpp
+++ b/editor/app.cpp
@@ -78,7 +78,7 @@ void app::reset_world(struct world&& w_)
_editor.on_release();
_editor.clear_selection();
kill_popups(true);
- _tested_light = 0;
+ tested_light_chunk = {};
clear_keys();
const auto pixel = cursor.pixel;
diff --git a/editor/app.hpp b/editor/app.hpp
index 57849a08..13407883 100644
--- a/editor/app.hpp
+++ b/editor/app.hpp
@@ -162,7 +162,7 @@ private:
cursor_state cursor;
popup_target _popup_target;
- object_id _tested_light = 0;
+ Optional<chunk_coords_> tested_light_chunk;
int8_t _z_level = 0;
diff --git a/editor/imgui.cpp b/editor/imgui.cpp
index b0ac33fa..0659719c 100644
--- a/editor/imgui.cpp
+++ b/editor/imgui.cpp
@@ -206,69 +206,70 @@ void app::draw_light_info()
void app::do_lightmap_test()
{
- if (!_tested_light)
+ if (!tested_light_chunk)
return;
auto& w = M->world();
- auto e_ = w.find_object(_tested_light);
- if (e_)
+ if (!w.at(*tested_light_chunk))
{
- auto& e = *e_;
- fm_assert(e_->type() == object_type::light);
- auto& shader = M->lightmap_shader();
- auto ch = e.coord.chunk();
- auto z = e.coord.z();
- const auto ns = shader.iter_bounds();
+ tested_light_chunk = {};
+ return;
+ }
- shader.begin_occlusion();
+ auto coord = *tested_light_chunk;
+ auto [x, y, z] = coord;
+
+ auto& shader = M->lightmap_shader();
+ const auto ns = shader.iter_bounds();
- for (int j = ch.y - ns; j < ch.y + ns; j++)
- for (int i = ch.x - ns; i < ch.x + ns; i++)
+ shader.begin_occlusion();
+
+ for (int j = y - ns; j < y + ns; j++)
+ for (int i = x - ns; i < x + ns; i++)
+ {
+ auto c = chunk_coords_{(int16_t)i, (int16_t)j, z};
+ if (auto* chunk = w.at(c))
{
- auto c = chunk_coords_{(int16_t)i, (int16_t)j, z};
- if (auto* chunk = w.at(c))
- {
- auto offset = Vector2(Vector2i(c.x, c.y) - Vector2i(ch));
- shader.add_chunk(offset, *chunk);
- }
+ auto offset = Vector2(Vector2i(c.x, c.y) - Vector2i(x, y));
+ shader.add_chunk(offset, *chunk);
}
+ }
- shader.end_occlusion();
- shader.bind();
+ shader.end_occlusion();
+ shader.bind();
- for (int j = ch.y - ns; j < ch.y + ns; j++)
- for (int i = ch.x - ns; i < ch.x + ns; i++)
+ for (int j = y - ns; j < y + ns; j++)
+ for (int i = x - ns; i < x + ns; i++)
+ {
+ auto c = chunk_coords_{(int16_t)i, (int16_t)j, z};
+ if (auto* chunk = w.at(c))
{
- auto c = chunk_coords_{(int16_t)i, (int16_t)j, z};
- if (auto* chunk = w.at(c))
+ auto offset = Vector2(Vector2i(c.x) - Vector2i(x, y));
+ for (const auto& e_ : chunk->objects())
{
- auto offset = Vector2(Vector2i(c.x) - Vector2i(ch));
- for (const auto& e_ : chunk->objects())
+ if (e_->type() == object_type::light)
{
- if (e_->type() == object_type::light)
- {
- const auto& li = static_cast<const light&>(*e_);
- light_s L {
- .center = Vector2(li.coord.local()) * TILE_SIZE2 + Vector2(li.offset),
- .dist = li.max_distance,
- .color = li.color,
- .falloff = li.falloff,
- };
- shader.add_light(offset, L);
- }
+ const auto& li = static_cast<const light&>(*e_);
+ light_s L {
+ .center = Vector2(li.coord.local()) * TILE_SIZE2 + Vector2(li.offset),
+ .dist = li.max_distance,
+ .color = li.color,
+ .falloff = li.falloff,
+ };
+ shader.add_light(offset, L);
}
}
}
+ }
- shader.finish();
- M->bind();
- }
+ shader.finish();
+ M->bind();
}
void app::draw_lightmap_test(float main_menu_height)
{
- if (!_tested_light)
+ if (!tested_light_chunk)
return;
auto dpi = M->dpi_scale();
@@ -291,8 +292,11 @@ void app::draw_lightmap_test(float main_menu_height)
ImGui::Image(&shader.accum_texture(), preview_size, {0, 0}, {1, 1});
ImGui::End();
}
+ else
+ is_open = false;
+
if (!is_open)
- _tested_light = 0;
+ tested_light_chunk = {};
}
static constexpr auto SCENERY_POPUP_NAME = "##scenery-popup"_s;
@@ -342,10 +346,10 @@ void app::do_popup_menu()
if (bool b_ins = !check_inspector_exists(_popup_target);
ImGui::MenuItem("Inspect", nullptr, !b_ins, b_ins))
inspectors.push_back(std::exchange(_popup_target, {}));
- if (bool b_testing = e.id == _tested_light;
+ if (bool b_testing = tested_light_chunk == chunk_coords_(e.coord);
e.type() == object_type::light)
if (ImGui::MenuItem("Test", nullptr, b_testing))
- _tested_light = e.id;
+ tested_light_chunk = chunk_coords_(e.coord);
ImGui::SeparatorText("Modify");
if (auto next_rot = e.atlas->next_rotation_from(e.r);
ImGui::MenuItem("Rotate", nullptr, false, next_rot != e.r && e.can_rotate(next_rot)))
@@ -365,7 +369,7 @@ void app::kill_popups(bool hard)
_popup_target = {};
if (hard)
- _tested_light = 0;
+ tested_light_chunk = {};
if (imgui)
ImGui::CloseCurrentPopup();