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authorStanislaw Halik <sthalik@misaki.pl>2022-11-24 16:53:57 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-24 16:53:57 +0100
commite06df4dce05c8dd2ebd340ee1abcc8556f328d73 (patch)
tree77d8abd10607d4b9454c92fe756331f02db4c5bc /editor
parenteb4922fc429764504a7e94e8c712c368c51685f2 (diff)
only show hand cursor over interactible scenery
Diffstat (limited to 'editor')
-rw-r--r--editor/update.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/update.cpp b/editor/update.cpp
index 9f347f0d..15d99d39 100644
--- a/editor/update.cpp
+++ b/editor/update.cpp
@@ -125,7 +125,8 @@ void app::update(float dt)
do_camera(dt, keys, get_key_modifiers());
clear_non_repeated_keys();
- if (!_editor.current_tile_editor() && cursor.tile && find_clickable_scenery(*cursor.pixel))
+ if (clickable_scenery* s;
+ !_editor.current_tile_editor() && cursor.tile && (s = find_clickable_scenery(*cursor.pixel)) && s->item.can_activate())
M->set_cursor(std::uint32_t(Cursor::Hand));
else
M->set_cursor(std::uint32_t(Cursor::Arrow));