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authorStanislaw Halik <sthalik@misaki.pl>2023-08-27 15:44:39 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-27 17:57:30 +0200
commit405c0c4214c48908d8203a8f4d911289211eb909 (patch)
treeac77153e2c07be81a89d708083743ae8f6932e83 /loader
parent364155032c228342e853c8f1661fea0c57f11c15 (diff)
cmake: kill precompiled headers
They only help by 5% at best. Not worth the side effects.
Diffstat (limited to 'loader')
-rw-r--r--loader/loader.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/loader/loader.hpp b/loader/loader.hpp
index 937ef828..484c5102 100644
--- a/loader/loader.hpp
+++ b/loader/loader.hpp
@@ -4,6 +4,10 @@
#include <vector>
#include <Corrade/Containers/StringView.h>
+#if defined _WIN32 && !defined FILENAME_MAX
+#define FILENAME_MAX 260
+#endif
+
namespace Magnum { using Vector2ub = Math::Vector2<unsigned char>; }
namespace floormat { struct serialized_scenery; }
namespace Magnum::Trade {