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authorStanislaw Halik <sthalik@misaki.pl>2022-10-21 01:06:11 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-21 01:06:11 +0200
commitc6ab4f8b8fafe13207794a0debe1a374960e0d6b (patch)
tree068821d3f0879158f6a15e74f80aae62400bd196 /main/camera.cpp
parent3a48b0e1d0a3ac40d1e34c4957040486b1d3191a (diff)
fix camera & cursor tile
Diffstat (limited to 'main/camera.cpp')
-rw-r--r--main/camera.cpp53
1 files changed, 28 insertions, 25 deletions
diff --git a/main/camera.cpp b/main/camera.cpp
index fd31066e..a063b619 100644
--- a/main/camera.cpp
+++ b/main/camera.cpp
@@ -5,33 +5,37 @@ namespace floormat {
void app::do_camera(double dt)
{
- constexpr double screens_per_second = 1;
- const auto pixels_per_second = windowSize().length() / screens_per_second;
- auto camera_offset = _shader.camera_offset();
- Vector2d dir{};
-
- if (keys[key::camera_up])
- dir += Vector2d{0, 1};
- else if (keys[key::camera_down])
- dir += Vector2d{0, -1};
- if (keys[key::camera_left])
- dir += Vector2d{1, 0};
- else if (keys[key::camera_right])
- dir += Vector2d{-1, 0};
-
- if (dir != Vector2d{})
+ if (keys[key::camera_reset])
+ reset_camera_offset();
+ else
{
- camera_offset += dir.normalized() * dt * pixels_per_second;
+ Vector2d dir{};
- const auto max_camera_offset = Vector2d(windowSize() * 10);
- camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
- camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
- }
- _shader.set_camera_offset(camera_offset);
+ if (keys[key::camera_up])
+ dir += Vector2d{0, 1};
+ else if (keys[key::camera_down])
+ dir += Vector2d{0, -1};
+ if (keys[key::camera_left])
+ dir += Vector2d{1, 0};
+ else if (keys[key::camera_right])
+ dir += Vector2d{-1, 0};
- if (keys[key::camera_reset])
- reset_camera_offset();
+ if (dir != Vector2d{})
+ {
+ constexpr double screens_per_second = 1;
+ const auto pixels_per_second = windowSize().length() / screens_per_second;
+ auto camera_offset = _shader.camera_offset();
+ const auto max_camera_offset = Vector2d(windowSize() * 10);
+
+ camera_offset += dir.normalized() * dt * pixels_per_second;
+ camera_offset[0] = std::clamp(camera_offset[0], -max_camera_offset[0], max_camera_offset[0]);
+ camera_offset[1] = std::clamp(camera_offset[1], -max_camera_offset[1], max_camera_offset[1]);
+ _shader.set_camera_offset(camera_offset);
+ }
+ else
+ return;
+ }
recalc_cursor_tile();
}
@@ -42,12 +46,11 @@ void app::reset_camera_offset()
#else
_shader.set_camera_offset({});
#endif
- recalc_cursor_tile();
}
void app::recalc_cursor_tile()
{
- if (_cursor_pixel)
+ if (_cursor_pixel && !_cursor_in_imgui)
_cursor_tile = pixel_to_tile(Vector2d(*_cursor_pixel));
else
_cursor_tile = std::nullopt;