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authorStanislaw Halik <sthalik@misaki.pl>2022-11-09 20:40:31 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-11-09 20:40:31 +0100
commit0ec88d181a5a5c3c3e791426b7fa01d44195ec8c (patch)
tree0c72a6fed79d5a4bb2e9d610cf03079cc342fae2 /main
parent9482f370e56397d50e5d7efef81a33af7390d07a (diff)
add forgotten animation drawing
Diffstat (limited to 'main')
-rw-r--r--main/draw.cpp20
-rw-r--r--main/main-impl.hpp2
2 files changed, 14 insertions, 8 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 2b17ce9b..86d93582 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -86,12 +86,12 @@ void main_impl::draw_world() noexcept
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
- if (const chunk_coords c = {x, y}; !_world.contains(c))
- app.maybe_initialize_chunk(c, _world[c]);
- const chunk_coords c{x, y};
- const with_shifted_camera_offset o{_shader, c};
+ const chunk_coords pos{x, y};
+ if (!_world.contains(pos))
+ app.maybe_initialize_chunk(pos, _world[pos]);
+ const with_shifted_camera_offset o{_shader, pos};
if (check_chunk_visible(_shader.camera_offset(), sz))
- _floor_mesh.draw(_shader, _world[c]);
+ _floor_mesh.draw(_shader, _world[pos]);
}
GL::Renderer::enable(GL::Renderer::Feature::DepthTest);
@@ -104,10 +104,14 @@ void main_impl::draw_world() noexcept
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
{
- const chunk_coords c{x, y};
- const with_shifted_camera_offset o{_shader, c};
+ const chunk_coords pos{x, y};
+ auto& c = _world[pos];
+ const with_shifted_camera_offset o{_shader, pos};
if (check_chunk_visible(_shader.camera_offset(), sz))
- _wall_mesh.draw(_shader, _world[c]);
+ {
+ _wall_mesh.draw(_shader, c);
+ _anim_mesh.draw(_shader, c);
+ }
}
GL::Renderer::disable(GL::Renderer::Feature::DepthTest);
}
diff --git a/main/main-impl.hpp b/main/main-impl.hpp
index e62ce261..9efdd2ae 100644
--- a/main/main-impl.hpp
+++ b/main/main-impl.hpp
@@ -4,6 +4,7 @@
#include "src/world.hpp"
#include "draw/floor.hpp"
#include "draw/wall.hpp"
+#include "draw/anim.hpp"
#include "shaders/tile.hpp"
#include <Corrade/Containers/String.h>
@@ -67,6 +68,7 @@ private:
struct world _world{};
floor_mesh _floor_mesh;
wall_mesh _wall_mesh;
+ anim_mesh _anim_mesh;
Magnum::Timeline timeline;
struct {
float value = 0;