diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-22 03:19:29 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-11-22 03:19:29 +0100 |
commit | 0fa4a8542bf9eda8bd9c28da199b3e90e04279b9 (patch) | |
tree | 8a91894a3b9eebdb8a7ef3c4b3e94d169efcf8ea /main | |
parent | 966ac722d72c8d89e621987090b19f2bde0cb58c (diff) |
wip
Diffstat (limited to 'main')
-rw-r--r-- | main/draw.cpp | 25 | ||||
-rw-r--r-- | main/main-impl.hpp | 14 | ||||
-rw-r--r-- | main/setup.cpp | 3 |
3 files changed, 35 insertions, 7 deletions
diff --git a/main/draw.cpp b/main/draw.cpp index 1b441650..4366fd9b 100644 --- a/main/draw.cpp +++ b/main/draw.cpp @@ -1,6 +1,7 @@ #include "main-impl.hpp" #include "floormat/app.hpp" #include "src/camera-offset.hpp" +#include "src/anim-atlas.hpp" #include <Magnum/GL/DefaultFramebuffer.h> #include <Magnum/GL/Renderer.h> #include <Magnum/Math/Color.h> @@ -56,8 +57,8 @@ global_coords main_impl::pixel_to_tile(Vector2d position) const noexcept { constexpr Vector2d pixel_size(TILE_SIZE2); constexpr Vector2d half{.5, .5}; - const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset()*.5; - const Vector2d vec = tile_shader::unproject(px) / pixel_size + half; + const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset(); + const Vector2d vec = tile_shader::unproject(px*.5) / pixel_size + half; const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]); return { x, y }; } @@ -119,6 +120,7 @@ void main_impl::draw_anim() noexcept { const auto sz = windowSize(); const auto [minx, maxx, miny, maxy] = get_draw_bounds(); + _clickable_scenery.clear(); GL::Renderer::enable(GL::Renderer::Feature::DepthTest); @@ -129,7 +131,24 @@ void main_impl::draw_anim() noexcept auto& c = _world[pos]; const with_shifted_camera_offset o{_shader, pos}; if (check_chunk_visible(_shader.camera_offset(), sz)) - _anim_mesh.draw(_shader, c); + for (std::size_t i = 0; i < TILE_COUNT; i++) + { + const local_coords xy{i}; + if (auto [atlas, s] = c[xy].scenery(); atlas) + { + const auto& g = atlas->group(s.r); + const auto& f = atlas->frame(s.r, s.frame); + const auto& mask = atlas->bitmask(); + Vector2 offset; + constexpr Vector2 pixel88 = tile_shader::project(TILE_MAX_DIM*TILE_SIZE20*.5f); + const auto world_pos = TILE_SIZE20 * Vector3(xy.x, xy.y, 0) + Vector3(g.offset); + offset += (Vector2(_shader.camera_offset()) + Vector2(sz))*.5f; + //offset += _shader.project(world_pos); + //offset -= Vector2(f.ground); + Debug{} << "offset" << offset.x() << offset.y(); + _anim_mesh.draw(_shader, *atlas, s.r, s.frame, xy); + } + } } GL::Renderer::disable(GL::Renderer::Feature::DepthTest); diff --git a/main/main-impl.hpp b/main/main-impl.hpp index 93d0966e..63239a74 100644 --- a/main/main-impl.hpp +++ b/main/main-impl.hpp @@ -6,10 +6,10 @@ #include "draw/wall.hpp" #include "draw/anim.hpp" #include "shaders/tile.hpp" - +#include <vector> #include <Corrade/Containers/String.h> - #include <Magnum/Timeline.h> +#include <Magnum/Math/Range.h> #include <Magnum/GL/DebugOutput.h> #include <Magnum/GL/Framebuffer.h> #include <Magnum/GL/Renderbuffer.h> @@ -20,6 +20,13 @@ namespace floormat { struct floormat_app; +struct clickable final { + + float depth = 0; + chunk_coords chunk; + local_coords pos; +}; + struct main_impl final : Platform::Sdl2Application, floormat_main { explicit main_impl(floormat_app& app, fm_settings&& opts, int& fake_argc) noexcept; @@ -66,11 +73,12 @@ private: [[maybe_unused]] char _dummy = maybe_register_debug_callback(s.gpu_debug); floormat_app& app; // NOLINT(cppcoreguidelines-avoid-const-or-ref-data-members) tile_shader _shader; + std::vector<clickable> _clickable_scenery; struct world _world{}; + Magnum::Timeline timeline; floor_mesh _floor_mesh; wall_mesh _wall_mesh; anim_mesh _anim_mesh; - Magnum::Timeline timeline; struct { float value = 0; float jitter = 0; diff --git a/main/setup.cpp b/main/setup.cpp index 1329374a..040c9bdd 100644 --- a/main/setup.cpp +++ b/main/setup.cpp @@ -21,6 +21,7 @@ main_impl::main_impl(floormat_app& app, fm_settings&& s, int& fake_argc) noexcep (void)setSwapInterval(0); set_fp_mask(); fm_assert(framebufferSize() == windowSize()); + _clickable_scenery.reserve(128); timeline.start(); } @@ -57,7 +58,7 @@ auto main_impl::make_conf(const fm_settings& s) -> Configuration } return Configuration{} .setTitle(s.title) - .setSize(s.resolution) + .setSize(s.resolution, Vector2(1, 1)) .setWindowFlags(make_window_flags(s)); } |