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authorStanislaw Halik <sthalik@misaki.pl>2022-10-17 13:57:30 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-17 13:57:30 +0200
commit60e2b6f05c1f2d7efdc920ada5f9043edb69ebd0 (patch)
tree9568e9b3c5acf5d572138245c2bc78966838e342 /main
parentf3cb626f7bcb2d181f58826e435941eb47613260 (diff)
a
Diffstat (limited to 'main')
-rw-r--r--main/draw.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 691095b2..e000bc51 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -69,11 +69,6 @@ void app::draw_world()
const auto offset = project({float(x + BASE_X)*TILE_MAX_DIM*TILE_SIZE[0],
float(y + BASE_Y)*TILE_MAX_DIM*TILE_SIZE[1],
0});
- if (x == 0 && y == 0)
- {
- printf("0 0 --> %f %f\n", offset[0], offset[1]);
- fflush(stdout);
- }
_shader.set_camera_offset(offset + old_camera_offset);
auto c = _world[chunk_coords{x, y}];
_floor_mesh.draw(_shader, *c);