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authorStanislaw Halik <sthalik@misaki.pl>2022-12-01 23:58:00 +0100
committerStanislaw Halik <sthalik@misaki.pl>2022-12-01 23:58:00 +0100
commitdee84335974f43f4d3661c5c7df481310357c24c (patch)
tree0ec8900c6d4768a7ba4af851e010c495c0b74585 /main
parentc9ed7f5a14037a87f74650e4426056cbdec59116 (diff)
main, imgui: use magnum's virtual dpi scale
Diffstat (limited to 'main')
-rw-r--r--main/draw.cpp27
-rw-r--r--main/events.cpp15
-rw-r--r--main/main-impl.cpp4
-rw-r--r--main/main-impl.hpp2
-rw-r--r--main/setup.cpp3
5 files changed, 26 insertions, 25 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 2f9bc737..9da9fbd7 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -12,11 +12,13 @@
namespace floormat {
-void main_impl::recalc_viewport(Vector2i size) noexcept
+void main_impl::recalc_viewport(Vector2i fb_size, Vector2i win_size) noexcept
{
+ _dpi_scale = dpiScaling();
+ _virtual_scale = Vector2(fb_size) / Vector2(win_size);
update_window_state();
- _shader.set_scale(Vector2{size});
- GL::defaultFramebuffer.setViewport({{}, size });
+ _shader.set_scale(Vector2{fb_size});
+ GL::defaultFramebuffer.setViewport({{}, fb_size });
// -- state ---
using R = GL::Renderer;
@@ -28,17 +30,17 @@ void main_impl::recalc_viewport(Vector2i size) noexcept
GL::Renderer::enable(R::Feature::ScissorTest);
GL::Renderer::enable(R::Feature::DepthClamp);
GL::Renderer::setDepthFunction(R::DepthFunction::Greater);
- GL::Renderer::setScissor({{}, size});
+ GL::Renderer::setScissor({{}, fb_size});
// -- user--
- app.on_viewport_event(size);
+ app.on_viewport_event(fb_size);
}
global_coords main_impl::pixel_to_tile(Vector2d position) const noexcept
{
constexpr Vector2d pixel_size(TILE_SIZE2);
constexpr Vector2d half{.5, .5};
- const Vector2d px = position - Vector2d{windowSize()}*.5 - _shader.camera_offset();
+ const Vector2d px = position - Vector2d{framebufferSize()}*.5 - _shader.camera_offset();
const Vector2d vec = tile_shader::unproject(px*.5) / pixel_size + half;
const auto x = (std::int32_t)std::floor(vec[0]), y = (std::int32_t)std::floor(vec[1]);
return { x, y };
@@ -49,7 +51,7 @@ auto main_impl::get_draw_bounds() const noexcept -> draw_bounds
using limits = std::numeric_limits<std::int16_t>;
auto x0 = limits::max(), x1 = limits::min(), y0 = limits::max(), y1 = limits::min();
- for (const auto win = Vector2d(windowSize());
+ for (const auto win = Vector2d(framebufferSize());
auto p : {pixel_to_tile(Vector2d{0, 0}).chunk(),
pixel_to_tile(Vector2d{win[0]-1, 0}).chunk(),
pixel_to_tile(Vector2d{0, win[1]-1}).chunk(),
@@ -66,7 +68,7 @@ auto main_impl::get_draw_bounds() const noexcept -> draw_bounds
void main_impl::draw_world() noexcept
{
const auto [minx, maxx, miny, maxy] = get_draw_bounds();
- const auto sz = windowSize();
+ const auto sz = framebufferSize();
for (std::int16_t y = miny; y <= maxy; y++)
for (std::int16_t x = minx; x <= maxx; x++)
@@ -99,7 +101,7 @@ void main_impl::draw_world() noexcept
void main_impl::draw_anim() noexcept
{
- const auto sz = windowSize();
+ const auto sz = framebufferSize();
const auto [minx, maxx, miny, maxy] = get_draw_bounds();
_clickable_scenery.clear();
@@ -178,10 +180,11 @@ void main_impl::do_update()
void main_impl::drawEvent()
{
- _dpi_scale = 1;
+#ifndef __linux__
if (int index = SDL_GetWindowDisplayIndex(window()); index >= 0)
- if (float dpi = 96; !SDL_GetDisplayDPI(index, &dpi, nullptr, nullptr))
- _dpi_scale = dpi / 96;
+ if (float hdpi = 96, vdpi = 96; !SDL_GetDisplayDPI(index, nullptr, &hdpi, &vdpi))
+ _dpi_scale = { hdpi / 96, vdpi / 96 };
+#endif
_shader.set_tint({1, 1, 1, 1});
diff --git a/main/events.cpp b/main/events.cpp
index 922b2d23..11076b54 100644
--- a/main/events.cpp
+++ b/main/events.cpp
@@ -9,14 +9,13 @@ namespace floormat {
void main_impl::viewportEvent(Platform::Sdl2Application::ViewportEvent& event)
{
- fm_assert(event.framebufferSize() == event.windowSize());
- recalc_viewport(event.windowSize());
- app.on_viewport_event(event.windowSize());
+ recalc_viewport(event.framebufferSize(), event.windowSize());
+ app.on_viewport_event(event.framebufferSize());
}
void main_impl::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
{
- app.on_mouse_up_down({event.position(),
+ app.on_mouse_up_down({event.position() * _virtual_scale,
(SDL_Keymod)(std::uint16_t)event.modifiers(),
mouse_button(SDL_BUTTON((std::uint8_t)event.button())),
std::uint8_t(std::min(255, event.clickCount()))},
@@ -25,7 +24,7 @@ void main_impl::mousePressEvent(Platform::Sdl2Application::MouseEvent& event)
void main_impl::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
{
- app.on_mouse_up_down({event.position(),
+ app.on_mouse_up_down({event.position() * _virtual_scale,
(SDL_Keymod)(std::uint16_t)event.modifiers(),
mouse_button(SDL_BUTTON((std::uint8_t)event.button())),
std::uint8_t(std::min(255, event.clickCount()))},
@@ -34,14 +33,14 @@ void main_impl::mouseReleaseEvent(Platform::Sdl2Application::MouseEvent& event)
void main_impl::mouseMoveEvent(Platform::Sdl2Application::MouseMoveEvent& event)
{
- app.on_mouse_move({event.position(), event.relativePosition(),
- (mouse_button)(std::uint8_t)(std::uint32_t)event.buttons(),
+ app.on_mouse_move({event.position() * _virtual_scale,
+ (mouse_button)(std::uint8_t)std::uint32_t{event.buttons()},
(SDL_Keymod)(std::uint16_t)event.modifiers()});
}
void main_impl::mouseScrollEvent(Platform::Sdl2Application::MouseScrollEvent& event)
{
- app.on_mouse_scroll({event.offset(), event.position(),
+ app.on_mouse_scroll({event.offset(), event.position() * _virtual_scale,
(SDL_Keymod)(std::uint16_t)event.modifiers()});
}
diff --git a/main/main-impl.cpp b/main/main-impl.cpp
index 0790a0d2..1da2d4ee 100644
--- a/main/main-impl.cpp
+++ b/main/main-impl.cpp
@@ -13,7 +13,7 @@ struct world& main_impl::world() noexcept { return _world; }
SDL_Window* main_impl::window() noexcept { return Sdl2Application::window(); }
fm_settings& main_impl::settings() noexcept { return s; }
const fm_settings& main_impl::settings() const noexcept { return s; }
-Vector2i main_impl::window_size() const noexcept { return windowSize(); }
+Vector2i main_impl::window_size() const noexcept { return framebufferSize(); }
tile_shader& main_impl::shader() noexcept { return _shader; }
const tile_shader& main_impl::shader() const noexcept { return _shader; }
bool main_impl::is_text_input_active() const noexcept { return const_cast<main_impl&>(*this).isTextInputActive(); }
@@ -22,7 +22,7 @@ void main_impl::stop_text_input() noexcept { stopTextInput(); }
int main_impl::exec()
{
- recalc_viewport(windowSize());
+ recalc_viewport(framebufferSize(), windowSize());
return Sdl2Application::exec();
}
diff --git a/main/main-impl.hpp b/main/main-impl.hpp
index cc17f9bc..74ed8222 100644
--- a/main/main-impl.hpp
+++ b/main/main-impl.hpp
@@ -86,7 +86,7 @@ private:
bool do_sleep = false;
} dt_expected;
- void recalc_viewport(Vector2i size) noexcept;
+ void recalc_viewport(Vector2i fb_size, Vector2i win_size) noexcept;
void draw_world() noexcept;
void draw_anim() noexcept;
diff --git a/main/setup.cpp b/main/setup.cpp
index 72bf3550..38df0ccf 100644
--- a/main/setup.cpp
+++ b/main/setup.cpp
@@ -20,7 +20,6 @@ main_impl::main_impl(floormat_app& app, fm_settings&& se, int& fake_argc) noexce
else
(void)setSwapInterval(0);
set_fp_mask();
- fm_assert(framebufferSize() == windowSize());
_clickable_scenery.reserve(128);
timeline.start();
}
@@ -58,7 +57,7 @@ auto main_impl::make_conf(const fm_settings& s) -> Configuration
}
return Configuration{}
.setTitle(s.title)
- .setSize(s.resolution, Vector2(1, 1))
+ .setSize(s.resolution, Configuration::DpiScalingPolicy::Virtual)
.setWindowFlags(make_window_flags(s));
}