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authorStanislaw Halik <sthalik@misaki.pl>2023-02-27 07:29:42 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-02-27 12:37:20 +0100
commitf60c3734e38408b97e10e29a6c1d8780770d5b79 (patch)
tree20f778f31725b8960d13a04388757b2f53fa0164 /main
parent48b8e559cd72c95a5f72de625a608e85026e3785 (diff)
compat/prelude: add operator""_uz() for size_t
Diffstat (limited to 'main')
-rw-r--r--main/draw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/draw.cpp b/main/draw.cpp
index 02f58541..62c7fbf7 100644
--- a/main/draw.cpp
+++ b/main/draw.cpp
@@ -122,7 +122,7 @@ void main_impl::draw_world() noexcept
if (check_chunk_visible(_shader.camera_offset(), sz))
{
_anim_mesh.draw(_shader, c);
- for (std::size_t i = 0; i < TILE_COUNT; i++)
+ for (auto i = 0_uz; i < TILE_COUNT; i++)
{
const local_coords xy{i};
if (auto [atlas, s] = c[xy].scenery(); atlas)