summaryrefslogtreecommitdiffhomepage
path: root/serialize/old-savegame.cpp
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2024-04-13 17:42:30 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-04-13 17:42:30 +0200
commit2260ab972100f1d6679690b730b6f0aa7409b014 (patch)
tree18386a59968c1e7933db702281fc13fe62ff9b1e /serialize/old-savegame.cpp
parentcb13eb86db3593e723ce06c48a5cb2c94505d6ae (diff)
instantiate scenery in a uniform manner
Now using world::make_scenery(). Add `std::monostate` to the `scenery_proto` variant to catch potential bugs.
Diffstat (limited to 'serialize/old-savegame.cpp')
-rw-r--r--serialize/old-savegame.cpp30
1 files changed, 4 insertions, 26 deletions
diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp
index 31136798..fe56be32 100644
--- a/serialize/old-savegame.cpp
+++ b/serialize/old-savegame.cpp
@@ -183,6 +183,8 @@ bool read_object_flags(binary_reader<T>& s, U& e)
val->closing = !!(flags & 1 << 3);
val->interactive = !!(flags & 1 << 4);
}
+ else
+ fm_soft_assert(false);
}
else if constexpr(tag == object_type::critter)
{
@@ -475,26 +477,7 @@ void reader_state::read_chunks(reader_t& s)
s >> sc.offset[1];
}
read_bbox(s, sc);
- if (const auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
- {
- if (val->active)
- {
- uint16_t delta_; delta_ << s;
- sc.delta = uint32_t(sc.delta) * 65536u;
- }
- _world->make_object<generic_scenery, false>(oid, {ch, local}, *val, sc);
- }
- else if (const auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
- {
- if (val->active)
- {
- uint16_t delta_; delta_ << s;
- sc.delta = uint32_t(sc.delta) * 65536u;
- }
- _world->make_object<door_scenery, false>(oid, {ch, local}, *val, sc);
- }
- else
- fm_soft_assert(false);
+ _world->make_scenery(oid, {ch, local}, move(sc));
}
break;
}
@@ -635,12 +618,7 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i)
}
else
{
- if (auto* val = std::get_if<generic_scenery_proto>(&sc.subtype))
- auto e = _world->make_object<generic_scenery, false>(_world->make_id(), coord, *val, sc);
- else if (auto* val = std::get_if<door_scenery_proto>(&sc.subtype))
- auto e = _world->make_object<door_scenery, false>(_world->make_id(), coord, *val, sc);
- else
- fm_soft_assert(false);
+ _world->make_scenery(_world->make_id(), coord, move(sc));
}
}