diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-13 17:42:30 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-04-13 17:42:30 +0200 |
commit | 2260ab972100f1d6679690b730b6f0aa7409b014 (patch) | |
tree | 18386a59968c1e7933db702281fc13fe62ff9b1e /serialize/old-savegame.cpp | |
parent | cb13eb86db3593e723ce06c48a5cb2c94505d6ae (diff) |
instantiate scenery in a uniform manner
Now using world::make_scenery().
Add `std::monostate` to the `scenery_proto` variant to catch potential
bugs.
Diffstat (limited to 'serialize/old-savegame.cpp')
-rw-r--r-- | serialize/old-savegame.cpp | 30 |
1 files changed, 4 insertions, 26 deletions
diff --git a/serialize/old-savegame.cpp b/serialize/old-savegame.cpp index 31136798..fe56be32 100644 --- a/serialize/old-savegame.cpp +++ b/serialize/old-savegame.cpp @@ -183,6 +183,8 @@ bool read_object_flags(binary_reader<T>& s, U& e) val->closing = !!(flags & 1 << 3); val->interactive = !!(flags & 1 << 4); } + else + fm_soft_assert(false); } else if constexpr(tag == object_type::critter) { @@ -475,26 +477,7 @@ void reader_state::read_chunks(reader_t& s) s >> sc.offset[1]; } read_bbox(s, sc); - if (const auto* val = std::get_if<generic_scenery_proto>(&sc.subtype)) - { - if (val->active) - { - uint16_t delta_; delta_ << s; - sc.delta = uint32_t(sc.delta) * 65536u; - } - _world->make_object<generic_scenery, false>(oid, {ch, local}, *val, sc); - } - else if (const auto* val = std::get_if<door_scenery_proto>(&sc.subtype)) - { - if (val->active) - { - uint16_t delta_; delta_ << s; - sc.delta = uint32_t(sc.delta) * 65536u; - } - _world->make_object<door_scenery, false>(oid, {ch, local}, *val, sc); - } - else - fm_soft_assert(false); + _world->make_scenery(oid, {ch, local}, move(sc)); } break; } @@ -635,12 +618,7 @@ void reader_state::read_old_scenery(reader_t& s, chunk_coords_ ch, size_t i) } else { - if (auto* val = std::get_if<generic_scenery_proto>(&sc.subtype)) - auto e = _world->make_object<generic_scenery, false>(_world->make_id(), coord, *val, sc); - else if (auto* val = std::get_if<door_scenery_proto>(&sc.subtype)) - auto e = _world->make_object<door_scenery, false>(_world->make_id(), coord, *val, sc); - else - fm_soft_assert(false); + _world->make_scenery(_world->make_id(), coord, move(sc)); } } |