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authorStanislaw Halik <sthalik@misaki.pl>2024-04-09 20:31:20 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-04-09 21:15:22 +0200
commitb0c0ac90119a0dd72a8fd4664fbc4dc4608478c9 (patch)
tree2be24fe47182fb880fb596865851f56431f45b90 /serialize/savegame.cpp
parentba6cbb8d468f01ceb803cef7bab5902a2d410c2e (diff)
remove obsolete comment
Diffstat (limited to 'serialize/savegame.cpp')
-rw-r--r--serialize/savegame.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/serialize/savegame.cpp b/serialize/savegame.cpp
index 29766269..c3dbe078 100644
--- a/serialize/savegame.cpp
+++ b/serialize/savegame.cpp
@@ -234,9 +234,6 @@ struct visitor_
visit(obj.frame, f);
visit(obj.r, f);
visit(obj.pass, f);
-
- // todo!
- // immediately after this function's return, read sc_type and then read scenery_proto
}
template<typename F> static inline void visit(tile_ref c, F&& f)