diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-23 03:38:49 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-23 03:40:04 +0200 |
commit | 0b1a4b61e6d1f7e88d12599853beeb12d0472c53 (patch) | |
tree | 884be9fb376ae2c1c3e7fd094069db3b33a60a6f /shaders/lightmap.cpp | |
parent | 95115d88ffeadd734048129525c14632f089aaa5 (diff) |
wip
Diffstat (limited to 'shaders/lightmap.cpp')
-rw-r--r-- | shaders/lightmap.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index 77c5bd6c..bd4d2ec6 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -256,14 +256,12 @@ void lightmap_shader::add_light(const light_s& light) auto center_clip = clip_start + center_fragcoord * clip_scale; // clip coordinates float alpha = light.color.a() / 255.f; - auto color = Vector3{light.color.rgb()} / 255.f; + auto color = (Vector3{light.color.rgb()} / 255.f) * alpha; setUniform(SamplerUniform, TextureSampler); - //setUniform(LightColorUniform, color * alpha); - setUniform(LightColorUniform, Vector3{1}); + setUniform(LightColorUniform, color * alpha); setUniform(SizeUniform, 1 / chunk_size); - //setUniform(CenterFragcoordUniform, center_fragcoord); - setUniform(CenterFragcoordUniform, Vector2{512}); + setUniform(CenterFragcoordUniform, center_fragcoord); setUniform(CenterClipUniform, center_clip); setUniform(IntensityUniform, I); setUniform(FalloffUniform, (uint32_t)light.falloff); |