diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-10 13:20:04 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-10 13:20:04 +0200 |
commit | 2204f113710319ae6d735e3d511dd1d75d42a07d (patch) | |
tree | d21bb92cddf4c511239a773efc54f9aa94935b2b /shaders/lightmap.cpp | |
parent | 587d492a03275e95d518850d2e44949b73e1980e (diff) |
wip
Diffstat (limited to 'shaders/lightmap.cpp')
-rw-r--r-- | shaders/lightmap.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index a599cfc9..3a2d339a 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -109,8 +109,8 @@ void lightmap_shader::add_light(Vector2i neighbor_offset, const light_s& light) constexpr auto tile_size = TILE_SIZE2.sum()/2; constexpr auto scale = 2/chunk_size; - auto dist = std::fmax(0.f, light.dist * tile_size); - auto dist_clip = dist * tile_size; + auto dist = std::fmax(0.f, light.dist/* * tile_size*/); + auto dist_clip = dist/* * tile_size*/; auto center = light.center + chunk_offset + Vector2(neighbor_offset)*chunk_size; auto center_clip = Vector2{center} * scale; // clip coordinate constexpr auto image_size_factor = Vector2(image_size) / Vector2(chunk_size); @@ -126,7 +126,10 @@ void lightmap_shader::add_light(Vector2i neighbor_offset, const light_s& light) _count++; - setUniform(ColorIntensityUniform, Vector4{Vector3{light.color}, dist}); + float alpha = light.color.a() / 255.f; + auto color = Vector3{light.color.rgb()} / 255.f; + + setUniform(ColorIntensityUniform, Vector4{Vector3{color} * alpha, dist}); setUniform(CenterUniform, center_fragcoord); setUniform(FalloffUniform, (uint32_t)light.falloff); setUniform(SizeUniform, chunk_size); @@ -136,7 +139,7 @@ lightmap_shader::~lightmap_shader() = default; void lightmap_shader::clear() { - framebuffer.fb.clearColor(0, Color4{1.f, 0.f, 1.f, 1.f}); + framebuffer.fb.clearColor(0, Vector4ui{0}); //framebuffer.fb.clearDepth(0); } |