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authorStanislaw Halik <sthalik@misaki.pl>2023-06-10 19:17:21 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-06-10 19:17:21 +0200
commitaa5089b36453026ad33ce3cc3c11210774a45c84 (patch)
treefd54a9c53ea957d5dd34c746de1c7e09afae73a3 /shaders/lightmap.cpp
parenta0152f2c253dbf3c2c23d83a261d89e97310b430 (diff)
wip
Diffstat (limited to 'shaders/lightmap.cpp')
-rw-r--r--shaders/lightmap.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp
index 7fa76d69..bc61a434 100644
--- a/shaders/lightmap.cpp
+++ b/shaders/lightmap.cpp
@@ -116,12 +116,15 @@ void lightmap_shader::add_light(Vector2i neighbor_offset, const light_s& light)
I = 1;
break;
case light_falloff::linear:
- I = std::fmax(1.f, light.dist * tile_size);
+ I = light.dist * tile_size / 5;
break;
case light_falloff::quadratic:
- I = std::fmax(1.f, light.dist * tile_size * 100);
+ I = light.dist * tile_size * 100;
break;
}
+
+ I = std::fmax(1.f, I);
+
auto I_clip = I * tile_size;
auto center = light.center + chunk_offset + Vector2(neighbor_offset)*chunk_size;
auto center_clip = Vector2{center} * scale; // clip coordinate