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authorStanislaw Halik <sthalik@misaki.pl>2023-08-23 04:07:38 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-08-23 04:07:38 +0200
commit4019ab7a0dfb771e02d07a70c56c64703a053315 (patch)
tree950ab6c4d690b7af0d4d3a09a17fd23fbf3e8c05 /shaders/lightmap.frag
parent8e4781b3103f68965b2aba4e914f7c3281ccbc59 (diff)
shaders: clean up a bit
Diffstat (limited to 'shaders/lightmap.frag')
-rw-r--r--shaders/lightmap.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/lightmap.frag b/shaders/lightmap.frag
index 4922db8e..91467907 100644
--- a/shaders/lightmap.frag
+++ b/shaders/lightmap.frag
@@ -5,7 +5,7 @@ layout (location = 1) uniform vec3 light_color;
layout (location = 2) uniform vec2 size;
layout (location = 3) uniform vec2 center_fragcoord;
layout (location = 4) uniform vec2 center_clip;
-layout (location = 5) uniform float intensity;
+layout (location = 5) uniform float range;
layout (location = 6) uniform uint mode;
layout (location = 7) uniform uint falloff;
@@ -16,7 +16,7 @@ out vec4 color;
void main() {
if (mode == 1)
{
- float L = intensity;
+ float L = range;
vec2 pos = gl_FragCoord.xy;
float dist = distance(pos, center_fragcoord);
float A = 1;