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authorStanislaw Halik <sthalik@misaki.pl>2023-06-10 13:20:04 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-06-10 13:20:04 +0200
commit2204f113710319ae6d735e3d511dd1d75d42a07d (patch)
treed21bb92cddf4c511239a773efc54f9aa94935b2b /shaders/lightmap.hpp
parent587d492a03275e95d518850d2e44949b73e1980e (diff)
wip
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r--shaders/lightmap.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp
index a7204723..e458cadc 100644
--- a/shaders/lightmap.hpp
+++ b/shaders/lightmap.hpp
@@ -20,7 +20,7 @@ struct light_s final
Vector2 center;
float dist = 1;
//float depth = -1 + 1e-4f;
- Math::Color3<uint8_t> color {255, 255, 255};
+ Math::Color4<uint8_t> color;
light_falloff falloff = light_falloff::linear;
bool operator==(const light_s&) const noexcept;