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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-10 13:20:04 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-10 13:20:04 +0200 |
commit | 2204f113710319ae6d735e3d511dd1d75d42a07d (patch) | |
tree | d21bb92cddf4c511239a773efc54f9aa94935b2b /shaders/lightmap.hpp | |
parent | 587d492a03275e95d518850d2e44949b73e1980e (diff) |
wip
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r-- | shaders/lightmap.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp index a7204723..e458cadc 100644 --- a/shaders/lightmap.hpp +++ b/shaders/lightmap.hpp @@ -20,7 +20,7 @@ struct light_s final Vector2 center; float dist = 1; //float depth = -1 + 1e-4f; - Math::Color3<uint8_t> color {255, 255, 255}; + Math::Color4<uint8_t> color; light_falloff falloff = light_falloff::linear; bool operator==(const light_s&) const noexcept; |