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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-12 04:02:29 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-06-12 04:02:29 +0200 |
commit | 060ea55805ff629e0971ef8a37592228faf2a17f (patch) | |
tree | 6bdbab435cdfbb200bfe93f5c22b7075713b3165 /shaders/lightmap.hpp | |
parent | 6143042c67f5e7adb0e64a81ebaa9c89e398a541 (diff) |
lightmap sort of works now
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r-- | shaders/lightmap.hpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp index 633f7ba0..655534ff 100644 --- a/shaders/lightmap.hpp +++ b/shaders/lightmap.hpp @@ -43,7 +43,11 @@ struct lightmap_shader final : GL::AbstractShaderProgram }; void begin(Vector2i neighbor_offset, const light_s& light); - void add_chunk(Vector2i neighbor_offset, const chunk& c); + void add_chunk(Vector2i neighbor_offset, chunk& c); + void add_entities(Vector2i neighbor_offset, chunk& c); + void add_geometry(Vector2i neighbor_offset, chunk& c); + void add_rect(Vector2i neighbor_offset, Vector2 min, Vector2 max); + void add_rect(Vector2i neighbor_offset, Pair<Vector2, Vector2> minmax); void end(); GL::Texture2D& texture(); |