diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 10:16:38 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 10:16:38 +0200 |
commit | f57dfc925bfeaec772c4eac88995e87262fe357f (patch) | |
tree | 183764be6e7ed6c5809d6a365f87070b17f5d910 /shaders/lightmap.hpp | |
parent | 0635b7f5e8902856a86517aa921ac9f05e295917 (diff) |
wip
Diffstat (limited to 'shaders/lightmap.hpp')
-rw-r--r-- | shaders/lightmap.hpp | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/shaders/lightmap.hpp b/shaders/lightmap.hpp index 76ef081a..22748d16 100644 --- a/shaders/lightmap.hpp +++ b/shaders/lightmap.hpp @@ -43,17 +43,15 @@ struct lightmap_shader final : GL::AbstractShaderProgram void begin_occlusion(); void end_occlusion(); void add_chunk(Vector2 neighbor_offset, chunk& c); - void add_entities(Vector2 neighbor_offset, chunk& c); - void add_geometry(Vector2 neighbor_offset, chunk& c); - void add_rect(Vector2 neighbor_offset, Vector2 min, Vector2 max); - void add_rect(Vector2 neighbor_offset, Pair<Vector2, Vector2> minmax); void add_light(Vector2 neighbor_offset, const light_s& light); void bind(); GL::Texture2D& scratch_texture(); GL::Texture2D& accum_texture(); - static constexpr auto max_chunks = Vector2s(8, 8); + // todo allow 16 neighbors on new gpu's + static constexpr auto neighbor_count = 8; + static constexpr auto half_neighbors = Vector2(neighbor_count)/2; using Position = GL::Attribute<0, Vector3>; @@ -84,7 +82,12 @@ private: GL::Mesh make_occlusion_mesh(); static std::array<UnsignedShort, 6> quad_indexes(size_t N); - // todo use setData() and a boolean flag on capacity change + void add_entities(Vector2 neighbor_offset, chunk& c); + void add_geometry(Vector2 neighbor_offset, chunk& c); + void add_rect(Vector2 neighbor_offset, Vector2 min, Vector2 max); + void add_rect(Vector2 neighbor_offset, Pair<Vector2, Vector2> minmax); + [[nodiscard]] std::array<Vector3, 4>& alloc_rect(); + GL::Buffer vertex_buf{NoCreate}, index_buf{NoCreate}; Array<std::array<Vector3, 4>> vertexes; // todo make a contiguous allocation Array<std::array<UnsignedShort, 6>> indexes; @@ -96,8 +99,6 @@ private: std::array<Vector3, 4> light_vertexes; GL::Buffer light_vertex_buf{NoCreate}; GL::Mesh light_mesh{NoCreate}; - - [[nodiscard]] std::array<Vector3, 4>& alloc_rect(); }; } // namespace floormat |