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authorStanislaw Halik <sthalik@misaki.pl>2023-06-17 07:29:02 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-06-17 07:29:02 +0200
commit0c9383d5944a53b9b6fcc60fc56450a5418f0963 (patch)
treeb5b83af37c1ea08b71c5eb644c76dcdb75bc76c7 /shaders/lightmap.vert
parent1c8f175159520518f05da9b287c783b692bd453f (diff)
shaders: wip
Diffstat (limited to 'shaders/lightmap.vert')
-rw-r--r--shaders/lightmap.vert5
1 files changed, 3 insertions, 2 deletions
diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert
index 8cda9926..21a4d7a9 100644
--- a/shaders/lightmap.vert
+++ b/shaders/lightmap.vert
@@ -4,9 +4,10 @@ layout (location = 0) uniform vec4 color_intensity;
layout (location = 1) uniform vec2 center;
layout (location = 2) uniform uint falloff;
layout (location = 3) uniform vec2 size;
-layout (location = 4) uniform bool enable_lightmap;
+layout (location = 4) uniform uint mode;
+layout (location = 5) uniform sampler2D sampler;
-layout (location = 0) in vec4 position;
+layout (location = 0) in vec2 position;
void main() {
gl_Position = vec4(position.x, position.y, 0, 1);