diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 13:04:06 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-24 13:09:55 +0200 |
commit | 3b3f65ca00bcb33125c42b9ac9eef14cf750f938 (patch) | |
tree | e0b438b109443b4be426a11dc10720e6faad404e /shaders/lightmap.vert | |
parent | 3708600519fb4fa9ecd68bf86459fb31724a1e6a (diff) |
lightmap preview works now, but is slow
Diffstat (limited to 'shaders/lightmap.vert')
-rw-r--r-- | shaders/lightmap.vert | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/shaders/lightmap.vert b/shaders/lightmap.vert index 90c5bc9c..aceaf4d5 100644 --- a/shaders/lightmap.vert +++ b/shaders/lightmap.vert @@ -1,13 +1,13 @@ precision mediump float; -layout (location = 0) uniform sampler2D sampler; -layout (location = 1) uniform vec3 light_color; -layout (location = 2) uniform vec2 size; -layout (location = 3) uniform vec2 center_fragcoord; -layout (location = 4) uniform vec2 center_clip; -layout (location = 5) uniform float range; -layout (location = 6) uniform uint mode; -layout (location = 7) uniform uint falloff; +layout (location = 2) uniform sampler2D sampler0; +layout (location = 3) uniform vec3 light_color; +layout (location = 4) uniform vec2 size; +layout (location = 5) uniform vec2 center_fragcoord; +layout (location = 6) uniform vec2 center_clip; +layout (location = 7) uniform float range; +layout (location = 8) uniform uint mode; +layout (location = 9) uniform uint falloff; //layout (location = 0) out vec2 frag_texcoords; //layout (location = 1) flat out vec2 frag_light_coord; |