diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-27 09:59:06 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-27 13:13:57 +0200 |
commit | 1c5eb68d2d791c87a2030e4b17fb26bdd7931888 (patch) | |
tree | 93086d7eb082f8a7d36840688eca87b42e4ba501 /shaders/shader.cpp | |
parent | 2a527f27e22ae35d4d8fccc66451745c7c93d1f9 (diff) |
draw, main, shaders: now use shaders/tuc
Diffstat (limited to 'shaders/shader.cpp')
-rw-r--r-- | shaders/shader.cpp | 31 |
1 files changed, 22 insertions, 9 deletions
diff --git a/shaders/shader.cpp b/shaders/shader.cpp index 4b184057..22222842 100644 --- a/shaders/shader.cpp +++ b/shaders/shader.cpp @@ -12,7 +12,7 @@ namespace floormat { -tile_shader::tile_shader() +tile_shader::tile_shader(texture_unit_cache& tuc) : tuc{tuc} { constexpr auto min_version = GL::Version::GL330; const auto version = GL::Context::current().version(); @@ -34,7 +34,7 @@ tile_shader::tile_shader() set_tint({1, 1, 1, 1}); setUniform(OffsetUniform, Vector3(Vector2(_camera_offset), _depth_offset)); setUniform(EnableLightmapUniform, _enable_lightmap); - setUniform(SamplerUniform, 0); + setUniform(SamplerUniform, _real_sampler = _sampler); setUniform(LightmapSamplerUniform, 1); } @@ -67,7 +67,13 @@ tile_shader& tile_shader::set_lightmap_enabled(bool value) return *this; } -void tile_shader::_draw() +tile_shader& tile_shader::set_sampler(Int sampler) +{ + _sampler = sampler; + return *this; +} + +void tile_shader::draw_pre(GL::AbstractTexture& tex) { fm_assert(std::fabs(_camera_offset[0]) < 1 << 24 && std::fabs(_camera_offset[1]) < 1 << 24); fm_assert(std::fabs(_depth_offset) < 1 << 24); @@ -75,12 +81,19 @@ void tile_shader::_draw() if (_tint != _real_tint) setUniform(TintUniform, _real_tint = _tint); - if (const auto offset = Vector3(Vector2(_camera_offset), _depth_offset); - offset != _real_camera_offset) - { - _real_camera_offset = offset; - setUniform(OffsetUniform, offset); - } + const auto offset = Vector3(Vector2(_camera_offset), _depth_offset); + if (offset != _real_camera_offset) + setUniform(OffsetUniform, _real_camera_offset = offset); + + auto id = tuc.bind(tex); + set_sampler(id); + if (_sampler != _real_sampler) + setUniform(SamplerUniform, _real_sampler = _sampler); +} + +void tile_shader::draw_post(GL::AbstractTexture& tex) // NOLINT(*-convert-member-functions-to-static) +{ + (void)tex; } float tile_shader::depth_value(const local_coords& xy, float offset) noexcept |