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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 13:28:03 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-14 13:28:03 +0200 |
commit | 5b9a452383b6bff5f2300c495943f2158f470faa (patch) | |
tree | cea216be2b42f209db751d98ede82fe70bf47abb /shaders/shader.frag | |
parent | 7b760eb180d9c0e3362589a7339b498bd420cd58 (diff) |
rename shader
Diffstat (limited to 'shaders/shader.frag')
-rw-r--r-- | shaders/shader.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/shader.frag b/shaders/shader.frag new file mode 100644 index 00000000..9e05d677 --- /dev/null +++ b/shaders/shader.frag @@ -0,0 +1,14 @@ +precision highp float; + +uniform sampler2D sampler; +layout (location = 2) uniform vec4 tint = vec4(1, 1, 1, 1); + +noperspective in vec2 frag_texcoords; +out vec4 color; +//layout (depth_greater) out float gl_FragDepth; + +void main() { + color = texture(sampler, frag_texcoords) * tint; + if (color.a == 0) + discard; +} |