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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-23 14:42:15 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-26 04:39:12 +0100 |
commit | 3370445a2e22ee00687ecef2e9dc88f47bb2b4c6 (patch) | |
tree | a99ec32a02fc91d729205fc26d7183b6b4214b28 /shaders/shader.hpp | |
parent | c141a9efcfaecadffe771bd0c37bea0e46a3f9aa (diff) |
a
Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r-- | shaders/shader.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp index dc87a2cc..5b46fcb2 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -44,7 +44,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr float scenery_depth_offset = 1 + 2./64; static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; - static constexpr float wall_overlay_depth_offset = 1 + 1./64; + static constexpr float wall_overlay_depth_offset = 1 + 1./64; // todo add this static constexpr float wall_side_offset = 1 - 4./64; static constexpr float z_depth_offset = 1 + 4./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); |