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authorStanislaw Halik <sthalik@misaki.pl>2023-12-23 14:42:15 +0100
committerStanislaw Halik <sthalik@misaki.pl>2023-12-26 04:39:12 +0100
commit3370445a2e22ee00687ecef2e9dc88f47bb2b4c6 (patch)
treea99ec32a02fc91d729205fc26d7183b6b4214b28 /shaders/shader.hpp
parentc141a9efcfaecadffe771bd0c37bea0e46a3f9aa (diff)
a
Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r--shaders/shader.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index dc87a2cc..5b46fcb2 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -44,7 +44,7 @@ struct tile_shader final : private GL::AbstractShaderProgram
static constexpr float scenery_depth_offset = 1 + 2./64;
static constexpr float ground_depth_offset = 0;
static constexpr float wall_depth_offset = 1;
- static constexpr float wall_overlay_depth_offset = 1 + 1./64;
+ static constexpr float wall_overlay_depth_offset = 1 + 1./64; // todo add this
static constexpr float wall_side_offset = 1 - 4./64;
static constexpr float z_depth_offset = 1 + 4./64;
static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product());