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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-10 23:06:09 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-10 23:06:09 +0100 |
commit | a26d264a1e2ce72376dcfd301e718b56deebb3d1 (patch) | |
tree | 41ecaa0091316e925c035ae9182de086a1fb3efb /shaders/shader.hpp | |
parent | 41808140951c9ad107ebb05fe1cee6be1dd6f5c3 (diff) |
fix Z fighting issue with walls
Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r-- | shaders/shader.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp index 5b46fcb2..cb79fe94 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -44,7 +44,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr float scenery_depth_offset = 1 + 2./64; static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; - static constexpr float wall_overlay_depth_offset = 1 + 1./64; // todo add this + static constexpr float wall_west_offset = 1./64; static constexpr float wall_side_offset = 1 - 4./64; static constexpr float z_depth_offset = 1 + 4./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); |