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author | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-11 13:35:19 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2024-01-11 13:35:19 +0100 |
commit | 8da414ed881af4f30905c1e20fc4d579ed1fb2f1 (patch) | |
tree | 42c28927373e2382c7b73a638f144f7196d28969 /shaders/shader.hpp | |
parent | 0b6a28eaf5973f0485ae8a6f869ebb543b1e470c (diff) |
fix wall corner depth value vs critter/scenery
Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r-- | shaders/shader.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp index cb79fe94..56659218 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -31,6 +31,7 @@ struct tile_shader final : private GL::AbstractShaderProgram tile_shader& set_tint(const Vector4& tint); float depth_offset() const { return _depth_offset; } static float depth_value(const local_coords& xy, float offset = 0) noexcept; + static float depth_value(float x, float y, float offset = 0) noexcept; bool is_lightmap_enabled() const { return _enable_lightmap; } tile_shader& set_lightmap_enabled(bool value); |