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authorStanislaw Halik <sthalik@misaki.pl>2024-01-11 13:35:19 +0100
committerStanislaw Halik <sthalik@misaki.pl>2024-01-11 13:35:19 +0100
commit8da414ed881af4f30905c1e20fc4d579ed1fb2f1 (patch)
tree42c28927373e2382c7b73a638f144f7196d28969 /shaders/shader.hpp
parent0b6a28eaf5973f0485ae8a6f869ebb543b1e470c (diff)
fix wall corner depth value vs critter/scenery
Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r--shaders/shader.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index cb79fe94..56659218 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -31,6 +31,7 @@ struct tile_shader final : private GL::AbstractShaderProgram
tile_shader& set_tint(const Vector4& tint);
float depth_offset() const { return _depth_offset; }
static float depth_value(const local_coords& xy, float offset = 0) noexcept;
+ static float depth_value(float x, float y, float offset = 0) noexcept;
bool is_lightmap_enabled() const { return _enable_lightmap; }
tile_shader& set_lightmap_enabled(bool value);