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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-10 09:19:32 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-10 09:19:32 +0100 |
commit | 60c80cdca2108d05a0cd0cac8fcfc3658c4e3915 (patch) | |
tree | eb415d0cf95b79919bae5e919d1f19626786524b /shaders/shader.hpp | |
parent | 3464b29a50c1718a298b7e48c5e9c0dd509f1bb1 (diff) |
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Diffstat (limited to 'shaders/shader.hpp')
-rw-r--r-- | shaders/shader.hpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp index c50f4681..d66cccb0 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -40,11 +40,12 @@ struct tile_shader final : private GL::AbstractShaderProgram template<typename T, typename... Xs> decltype(auto) draw(GL::AbstractTexture& tex, T&& mesh, Xs&&... xs); static constexpr Vector2s max_screen_tiles = {8, 8}; - static constexpr float character_depth_offset = 1 + 1./64; - static constexpr float scenery_depth_offset = 1 + 1./64; + static constexpr float character_depth_offset = 1 + 2./64; + static constexpr float scenery_depth_offset = 1 + 2./64; static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; - static constexpr float z_depth_offset = 1 + 2./64; + static constexpr float wall_overlay_depth_offset = 1 + 1./64; + static constexpr float z_depth_offset = 1 + 4./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); static constexpr float foreshortening_factor = 0.578125f; |