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authorStanislaw Halik <sthalik@misaki.pl>2023-04-14 13:28:03 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-14 13:28:03 +0200
commit5b9a452383b6bff5f2300c495943f2158f470faa (patch)
treecea216be2b42f209db751d98ede82fe70bf47abb /shaders/shader.vert
parent7b760eb180d9c0e3362589a7339b498bd420cd58 (diff)
rename shader
Diffstat (limited to 'shaders/shader.vert')
-rw-r--r--shaders/shader.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert
new file mode 100644
index 00000000..a539ed6b
--- /dev/null
+++ b/shaders/shader.vert
@@ -0,0 +1,15 @@
+precision highp float;
+
+layout (location = 0) uniform vec2 scale;
+layout (location = 1) uniform vec3 offset;
+
+layout (location = 0) in vec4 position;
+layout (location = 1) in vec2 texcoords;
+layout (location = 2) in float depth;
+noperspective out vec2 frag_texcoords;
+
+void main() {
+ float x = -position.y, y = -position.x, z = position.z;
+ gl_Position = vec4((x-y+offset.x)*scale.x, ((x+y+z*2)*.59-offset.y)*scale.y, offset.z + depth, 1);
+ frag_texcoords = texcoords;
+}