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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-30 21:09:27 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-08-31 06:34:06 +0200 |
commit | 17aa75893e7543b5e213bcdb5e5e909a93a2e4bd (patch) | |
tree | b625c96e665767a99c27f8d5d3eb8d1d274d922f /shaders/texture-unit-cache.cpp | |
parent | 9549b300b92c362af39b2a2fd04025a7d061cd7b (diff) |
remove debug code
Diffstat (limited to 'shaders/texture-unit-cache.cpp')
-rw-r--r-- | shaders/texture-unit-cache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/texture-unit-cache.cpp b/shaders/texture-unit-cache.cpp index 69995a55..7b84d2d7 100644 --- a/shaders/texture-unit-cache.cpp +++ b/shaders/texture-unit-cache.cpp @@ -122,7 +122,7 @@ size_t texture_unit_cache::get_unit_count() static auto ret = [] { GLint value = 0; glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value); - Debug{} << "texture-binding: got" << value << "texture image units"; + //Debug{} << "texture-binding: got" << value << "texture image units"; fm_assert(value >= /*GL 3.3*/ 16); //value = 16; // limit for performance testing return value; |