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authorStanislaw Halik <sthalik@misaki.pl>2022-10-25 16:41:21 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-25 16:41:21 +0200
commit0d97856bf6974450a8e72816be7bf271af04a458 (patch)
treea503cf7d7330970b468310a9c05860b8fbc7f3e4 /shaders/tile-shader.cpp
parentf1df7c20129a1f1cc47c47e5731efd10f8e49aeb (diff)
rename shader
Diffstat (limited to 'shaders/tile-shader.cpp')
-rw-r--r--shaders/tile-shader.cpp63
1 files changed, 0 insertions, 63 deletions
diff --git a/shaders/tile-shader.cpp b/shaders/tile-shader.cpp
deleted file mode 100644
index 50444cc8..00000000
--- a/shaders/tile-shader.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-#include "shaders/tile-shader.hpp"
-#include "loader.hpp"
-#include "compat/assert.hpp"
-#include <Magnum/Math/Vector4.h>
-#include <Magnum/GL/Context.h>
-#include <Magnum/GL/Shader.h>
-#include <Magnum/GL/Version.h>
-
-namespace floormat {
-
-tile_shader::tile_shader()
-{
- MAGNUM_ASSERT_GL_VERSION_SUPPORTED(GL::Version::GL460);
-
- GL::Shader vert{GL::Version::GL460, GL::Shader::Type::Vertex};
- GL::Shader frag{GL::Version::GL460, GL::Shader::Type::Fragment};
-
- vert.addSource(loader.shader("shaders/tile-shader.vert"));
- frag.addSource(loader.shader("shaders/tile-shader.frag"));
- CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile());
- CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile());
- attachShaders({vert, frag});
- CORRADE_INTERNAL_ASSERT_OUTPUT(link());
-
- set_scale({640, 480});
- set_camera_offset({0, 0});
- set_tint({1, 1, 1, 1});
-}
-
-tile_shader::~tile_shader() = default;
-
-tile_shader& tile_shader::set_scale(const Vector2& scale)
-{
- if (scale != _scale)
- setUniform(ScaleUniform, _scale = scale);
- return *this;
-}
-
-tile_shader& tile_shader::set_camera_offset(Vector2d camera_offset)
-{
- _camera_offset = camera_offset;
- return *this;
-}
-
-tile_shader& tile_shader::set_tint(const Vector4& tint)
-{
- if (tint != _tint)
- setUniform(TintUniform, _tint = tint);
- return *this;
-}
-
-void tile_shader::_draw()
-{
- if (const auto offset = Vector2{(float)_camera_offset[0], (float)_camera_offset[1]};
- offset != _real_camera_offset)
- {
- fm_assert(offset[0] < 1 << 24 && offset[1] < 1 << 24);
- _real_camera_offset = offset;
- setUniform(OffsetUniform, offset);
- }
-}
-
-} // namespace floormat