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authorStanislaw Halik <sthalik@misaki.pl>2022-09-15 12:47:58 +0000
committerStanislaw Halik <sthalik@misaki.pl>2022-09-15 12:47:58 +0000
commit027af044ce8eb233e47cd7134da42f0b53cf2784 (patch)
tree48476fa4c032d965a6f39be1b2d836df1ea3f979 /shaders/tile-shader.frag
parentda0ca2b78fa42fcb8bedc4100074735bbcfc148f (diff)
a
Diffstat (limited to 'shaders/tile-shader.frag')
-rw-r--r--shaders/tile-shader.frag4
1 files changed, 1 insertions, 3 deletions
diff --git a/shaders/tile-shader.frag b/shaders/tile-shader.frag
index 5d40df69..1cd1cf3d 100644
--- a/shaders/tile-shader.frag
+++ b/shaders/tile-shader.frag
@@ -4,12 +4,10 @@ layout(location = 2) uniform sampler2D textureData;
layout(location = 1) uniform float y_scale;
in vec2 interpolatedTextureCoordinates;
-in float interpolated_frag_depth;
out vec4 fragmentColor;
void main() {
fragmentColor.rgb = texture(textureData, interpolatedTextureCoordinates).rgb;
- fragmentColor.a = 1.0;
- gl_FragDepth = interpolated_frag_depth * y_scale;
+ fragmentColor.a = 1;
}