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authorStanislaw Halik <sthalik@misaki.pl>2022-10-02 00:36:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-02 00:36:34 +0200
commit742579ca2fce1effe942928f5b94401e1e723f34 (patch)
treeba11651aecd68edc12d3f5c69c04b6c2f6c2ee79 /shaders/tile-shader.frag
parent3dc6362599e85c9978ec4e9676ebcda3ab52beaf (diff)
foo
Diffstat (limited to 'shaders/tile-shader.frag')
-rw-r--r--shaders/tile-shader.frag10
1 files changed, 4 insertions, 6 deletions
diff --git a/shaders/tile-shader.frag b/shaders/tile-shader.frag
index 8a31a1e1..0f487386 100644
--- a/shaders/tile-shader.frag
+++ b/shaders/tile-shader.frag
@@ -1,14 +1,12 @@
-#version 450
precision highp float;
-const int MAX_SAMPLERS = 16;
-layout (location = 0) uniform sampler2D samplers[MAX_SAMPLERS];
+uniform sampler2D samplers[32];
-layout (location = 0) in vec2 texcoord;
-layout (location = 1) flat in uint sampler_id;
+in vec2 out_texcoords;
+flat in uint frag_sampler_id;
out vec4 fragmentColor;
void main() {
- fragmentColor.rgb = texture(samplers[sampler_id], texcoord).rgb;
+ fragmentColor.rgb = texture(samplers[frag_sampler_id], out_texcoords).rgb;
fragmentColor.a = 1;
}