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author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-03 14:50:04 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-03 14:50:04 +0200 |
commit | 919e96949c090bba0162e0004a75efab2c2a5a5f (patch) | |
tree | 164024d46037368abb4afc3b71e70ab48d4d22f8 /shaders/tile-shader.vert | |
parent | 40f989703b7ca63b9782de747a0b2d8d25e99f12 (diff) |
a
Diffstat (limited to 'shaders/tile-shader.vert')
-rw-r--r-- | shaders/tile-shader.vert | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index e9717f86..dfab845e 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -3,8 +3,8 @@ precision highp float; layout (location = 0) uniform vec2 scale; layout (location = 1) uniform vec2 offset; -in vec4 position; -in vec2 texcoords; +layout (location = 0) in vec4 position; +layout (location = 1) in vec2 texcoords; noperspective out vec2 frag_texcoords; void main() { |