diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-25 16:41:21 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-25 16:41:21 +0200 |
commit | 0d97856bf6974450a8e72816be7bf271af04a458 (patch) | |
tree | a503cf7d7330970b468310a9c05860b8fbc7f3e4 /shaders/tile.frag | |
parent | f1df7c20129a1f1cc47c47e5731efd10f8e49aeb (diff) |
rename shader
Diffstat (limited to 'shaders/tile.frag')
-rw-r--r-- | shaders/tile.frag | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/tile.frag b/shaders/tile.frag new file mode 100644 index 00000000..5c070ebe --- /dev/null +++ b/shaders/tile.frag @@ -0,0 +1,11 @@ +precision highp float; + +uniform sampler2D sampler; +layout (location = 2) uniform vec4 tint = vec4(1, 1, 1, 1); + +noperspective in vec2 frag_texcoords; +out vec4 color; + +void main() { + color = vec4(texture(sampler, frag_texcoords).rgb, 1) * tint; +} |