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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-13 22:07:26 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-09-13 22:07:26 +0200 |
commit | 4c24cdc2724801b7f98bce219085806577174e12 (patch) | |
tree | 81ff92f8147a2bf7c1d7b3ce5236d8785a1c0759 /shaders | |
parent | d1e9184bd02b75301b7a3da507d9a4fca970cd75 (diff) |
remove obsolete comment
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/lightmap.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index ffd24bde..ce315c30 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -223,7 +223,6 @@ std::array<UnsignedShort, 6> lightmap_shader::quad_indexes(size_t N) void lightmap_shader::add_light(Vector2 neighbor_offset, const light_s& light) { - // todo finish uniform interface block // NOTE, make a benchmark where the vertex buffer isn't updated every frame neighbor_offset += Vector2((float)half_neighbors); |