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authorStanislaw Halik <sthalik@misaki.pl>2024-04-06 17:34:40 +0200
committerStanislaw Halik <sthalik@misaki.pl>2024-04-06 17:59:28 +0200
commit4ef122afaedc22b4e79c1d3cae3e97e74b11208a (patch)
tree7ad93839de0d5737b8ba8a11bcf86b6c43e91e43 /shaders
parent27dc0027f294b8b3ed9a5dac5809c7fbaeb20ddb (diff)
c
Diffstat (limited to 'shaders')
-rw-r--r--shaders/shader.cpp1
-rw-r--r--shaders/shader.hpp3
2 files changed, 2 insertions, 2 deletions
diff --git a/shaders/shader.cpp b/shaders/shader.cpp
index 8ceb5c44..47a000a2 100644
--- a/shaders/shader.cpp
+++ b/shaders/shader.cpp
@@ -2,6 +2,7 @@
#include "loader/loader.hpp"
#include "compat/assert.hpp"
#include "src/local-coords.hpp"
+#include "texture-unit-cache.hpp"
#include <cmath>
#include <Corrade/Containers/Iterable.h>
#include <Magnum/Math/Vector4.h>
diff --git a/shaders/shader.hpp b/shaders/shader.hpp
index b431cba0..a7716229 100644
--- a/shaders/shader.hpp
+++ b/shaders/shader.hpp
@@ -1,7 +1,5 @@
#pragma once
#include "src/tile-defs.hpp"
-#include "shaders/texture-unit-cache.hpp"
-#include <utility>
#include <Magnum/GL/AbstractShaderProgram.h>
#include <Magnum/Math/Vector2.h>
#include <Magnum/Math/Vector3.h>
@@ -11,6 +9,7 @@ namespace Magnum::GL { class AbstractTexture; }
namespace floormat {
+struct texture_unit_cache;
struct local_coords;
struct tile_shader final : private GL::AbstractShaderProgram