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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 00:08:56 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-04-12 00:08:56 +0200 |
commit | 903e1644fce5652a621803a6eb3617d605d22434 (patch) | |
tree | ce088b04f92ffc8bdb5e6c1d31e3981e20a5b2bb /shaders | |
parent | 993d828c3c2cdab6174e460c39a605dbd31d192c (diff) |
wip
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile.cpp | 2 | ||||
-rw-r--r-- | shaders/tile.hpp | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp index 8d859ff3..d5f6b7d3 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -74,7 +74,7 @@ void tile_shader::_draw() float tile_shader::depth_value(const local_coords& xy, float offset) noexcept { - return (xy.to_index() + offset)*depth_tile_size; + return depth_tile_size + (xy.to_index() + offset)*depth_tile_size; } } // namespace floormat diff --git a/shaders/tile.hpp b/shaders/tile.hpp index 4bf78d09..fd3788f3 100644 --- a/shaders/tile.hpp +++ b/shaders/tile.hpp @@ -37,8 +37,9 @@ struct tile_shader : GL::AbstractShaderProgram template<typename T, typename... Xs> decltype(auto) draw(T&& mesh, Xs&&... xs); - static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT); - static constexpr float wall_depth_offset = .125f, scenery_depth_offset = .25f, character_depth_offset = .5f; + static constexpr float depth_tile_size = 3.56e-15; // 1 - nextafter(1, 0) * TILE_MAX_DIM / 2 + static constexpr float depth_start = -1 + depth_tile_size; + static constexpr float scenery_depth_offset = .5f, character_depth_offset = .5f; private: void _draw(); |