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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-11 04:07:58 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-11 04:07:58 +0100 |
commit | be5ca3208891a8d45cbb7f9c25905f46332572a0 (patch) | |
tree | 04d89404a2aecb26f0dc2299bffdfba4f5eb8df3 /shaders | |
parent | eaa6c76bd92e292ac59dcfa0a7aa70cd1e2f50fb (diff) |
w
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/lightmap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/lightmap.cpp b/shaders/lightmap.cpp index d0e32453..fcb32619 100644 --- a/shaders/lightmap.cpp +++ b/shaders/lightmap.cpp @@ -367,7 +367,7 @@ void lightmap_shader::add_geometry(Vector2 neighbor_offset, chunk& c) { auto t = c[i]; if (auto atlas = t.ground_atlas()) - if (atlas->pass_mode(pass_mode::pass) == pass_mode::blocked) + if (atlas->pass_mode() == pass_mode::blocked) { auto [min, max] = whole_tile(i); constexpr auto fuzz = Vector2(fuzz_pixels, fuzz_pixels), fuzz2 = fuzz*2; |