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author | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 21:47:56 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-02-25 21:56:16 +0100 |
commit | c9431f34e543dc0e6bf564e4ada9574072e92918 (patch) | |
tree | 926ed08d8e15a93e946b2adfab725383092e86e5 /shaders | |
parent | 6a4ac0dc015106801d79cc258b06f896ea0e2716 (diff) |
convert to magnum vectors and use shorter syntax
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.cpp b/shaders/tile.cpp index 9df05f8e..8d859ff3 100644 --- a/shaders/tile.cpp +++ b/shaders/tile.cpp @@ -64,7 +64,7 @@ void tile_shader::_draw() if (_tint != _real_tint) setUniform(TintUniform, _real_tint = _tint); - if (const auto offset = Vector3((float)_camera_offset[0], (float)_camera_offset[1], _depth_offset); + if (const auto offset = Vector3(Vector2(_camera_offset), _depth_offset); offset != _real_camera_offset) { _real_camera_offset = offset; |