diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-22 10:34:42 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2023-12-22 10:34:42 +0100 |
commit | 1081220f8fdcfa313cfe8feacda9230af5a68469 (patch) | |
tree | 7d0e39791ec82e95300cd6eada3baff82d0014da /shaders | |
parent | 28fbe0fd7bd0f463b9f2325edac294f32d357afd (diff) |
a
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/shader.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/shader.hpp b/shaders/shader.hpp index 16e5bb22..dc87a2cc 100644 --- a/shaders/shader.hpp +++ b/shaders/shader.hpp @@ -45,7 +45,7 @@ struct tile_shader final : private GL::AbstractShaderProgram static constexpr float ground_depth_offset = 0; static constexpr float wall_depth_offset = 1; static constexpr float wall_overlay_depth_offset = 1 + 1./64; - static constexpr float wall_side_offset = 1./64; + static constexpr float wall_side_offset = 1 - 4./64; static constexpr float z_depth_offset = 1 + 4./64; static constexpr float depth_tile_size = 1.f/(TILE_MAX_DIM * 2 * max_screen_tiles.product()); static constexpr float foreshortening_factor = 0.578125f; |