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authorStanislaw Halik <sthalik@misaki.pl>2022-10-13 15:55:49 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-13 15:55:49 +0200
commit1348ae35475a8885a362caa9d51c79c04a459ee8 (patch)
treed5b31e7d64569c377af940fe857ba580b5b0dea3 /shaders
parentbecc83c22e46fdbf5e264e7a5030f7c468af2bba (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile-shader.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 499d3e1f..82900963 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -8,8 +8,8 @@ layout (location = 1) in vec2 texcoords;
noperspective out vec2 frag_texcoords;
void main() {
- float cx = 1/scale.x, cy = 1/(scale.y*4./3.);
+ float cx = 1/scale.x, cy = 1/scale.y;
float x = -position.y, y = -position.x, z = position.z;
- gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1);
+ gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.5625-offset.y*cy, 0, 1);
frag_texcoords = texcoords;
}