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authorStanislaw Halik <sthalik@misaki.pl>2023-04-08 15:59:19 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-08 15:59:19 +0200
commit3570e2f5aefdd0b5d262fe99ccd8b4a54aa79b83 (patch)
treedd6f1b9f1cc4fbd4ac74de7b6e0cd90900c75330 /shaders
parentc908c0cc43211d9937340b2a0704e8c53241b035 (diff)
fix wall z>0 clipping over z=0 scenery
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index 5c3d7a13..4bf78d09 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -38,7 +38,7 @@ struct tile_shader : GL::AbstractShaderProgram
decltype(auto) draw(T&& mesh, Xs&&... xs);
static constexpr float depth_tile_size = 1.f/(256 * TILE_COUNT);
- static constexpr float scenery_depth_offset = .25f, character_depth_offset = .5f;
+ static constexpr float wall_depth_offset = .125f, scenery_depth_offset = .25f, character_depth_offset = .5f;
private:
void _draw();