summaryrefslogtreecommitdiffhomepage
path: root/shaders
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2023-04-13 02:47:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2023-04-13 02:47:34 +0200
commit386263c8c65ba140e85961775fb8858ed1e65bc4 (patch)
tree8bdb97bb15c1ea187b99e8a52e020cf532aef833 /shaders
parente1d3607fb443109f1ae49a4765b9e2c5a7998a1b (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile.hpp b/shaders/tile.hpp
index 8c65b6fa..2eb3f0ca 100644
--- a/shaders/tile.hpp
+++ b/shaders/tile.hpp
@@ -39,7 +39,7 @@ struct tile_shader : GL::AbstractShaderProgram
static constexpr Vector2s max_screen_tiles{16, 16};
static constexpr float depth_tile_size = 1/(double)(TILE_COUNT * max_screen_tiles.product());
- static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0.125f;
+ static constexpr float scenery_depth_offset = 0.25f, character_depth_offset = 0.25f, wall_depth_offset = 0;
private:
void _draw();