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authorStanislaw Halik <sthalik@misaki.pl>2022-10-09 11:34:38 +0200
committerStanislaw Halik <sthalik@misaki.pl>2022-10-09 11:34:38 +0200
commit7d3cabeece4dc3ea596e70739b6bc278adfb3eac (patch)
treea2e9f5ead93e47705bc7644fdad2c31111dd88ff /shaders
parent77452b5935a9acaf718e5d47e757ef16f3084496 (diff)
a
Diffstat (limited to 'shaders')
-rw-r--r--shaders/tile-shader.vert3
1 files changed, 1 insertions, 2 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert
index 33837e83..302e4716 100644
--- a/shaders/tile-shader.vert
+++ b/shaders/tile-shader.vert
@@ -8,9 +8,8 @@ layout (location = 1) in vec2 texcoords;
noperspective out vec2 frag_texcoords;
void main() {
- frag_texcoords = texcoords;
-
float cx = 2/scale.x, cy = 2/(scale.y*4./3.);
float x = -position.y, y = -position.x, z = position.z;
gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cy*0.75-offset.y*cy, 0, 1);
+ frag_texcoords = texcoords;
}