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author | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-04 18:57:29 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2022-10-04 18:57:29 +0200 |
commit | f0c7d4d241d7b415e4ba0ef2c0198e127d789ef4 (patch) | |
tree | 6678a51b981a75c400e24e286f02ece3101671f9 /shaders | |
parent | b47d96ccd1ef1f424154511f7294ab969bd4f5ca (diff) |
a
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tile-shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shaders/tile-shader.vert b/shaders/tile-shader.vert index fe81ba3b..122b08f7 100644 --- a/shaders/tile-shader.vert +++ b/shaders/tile-shader.vert @@ -11,6 +11,6 @@ void main() { frag_texcoords = texcoords; float cx = 2/scale.x, cy = 2/scale.y; - float x = -position.x, y = -position.y, z = position.z; + float x = -position.y, y = -position.x, z = position.z; gl_Position = vec4((x-y+offset.x)*cx, (x+y+z*2)*cx*0.75-offset.y*cx, 0, 1); } |